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      What Is Project Z?

What Is Project Z?
 

  • It’s a server-side overhaul mod — meaning many of its changes run on the server, and you don’t necessarily need to install heavy client-side mod files. 

  • It’s quite large in scope (“the largest … full set of mechanics” according to the author).

  • Does not require disabling EAC (Easy Anti-Cheat), which is a big plus for many multiplayer servers. 


     

Key Features / Mechanics Added by Project Z
 

Here are some of the major gameplay systems and changes Project Z brings in:

  1. Armor Rebalance

    • All armor in the game is rebalanced.

    • There are new “set bonuses” when wearing a full set of armor. 

    • Also, a “half-set” mechanic: wearing 2 or 3 pieces gives increased bonuses. 
       

  2. Quest & Contracts

    • More than 75 new mini tasks / contracts added to the game, with a variety of rewards and difficulties. 

    • Quest rewards (especially for higher-tier quests) have been reworked—more useful and generous.
       

  3. Inventory / Stacks

    • Stack sizes for most items have been changed (“Better Stacks”) to make storage more manageable. 

    • The player's backpack is increased to 78 slots, plus a redesigned info panel. (Here at afterlife, we added even more slots, we have 104 slots!)
       

  4. Enemies / Bosses

    • Adds unique bosses and minibosses, each with their own mechanics and special rewards. 

    • Introduces “Elite Zombies”: a more powerful class of zombies as the game progresses.
       

  5. Crafting and Ammo

    • New ammo crafting: you can craft enhanced ammunition from regular ammo (with some cost difference).

    • Adds a “Master Skills” block that expands crafting quite a bit: new workstations, food, items, etc. 
       

  6. Skills & Character Progression

    • Passive skills: a branch of bonuses that improve automatically over time. 

    • Perfection / Character Development: You can level up a lot—max level goes up to 500.

    • Self Traits: When your character starts, they get positive and negative traits randomly. This adds a lot of variability.
       

  7. New Mechanics

    • Fear & Fatigue: Adds a mechanic for stamina + “stress resistance.”

    • Rough Terrain: Movement sensitivity depending on the surface (for both player and zombies).

    • Vulnerability: Expanded vulnerability system in biomes — biomes are more dangerous or have more complex mechanics. 

    • Rare Resources: New rare resources to find. 

    • Universal Parts: Items can be disassembled into “universal parts.” 

    • Super Elixirs: Very powerful consumables (“elixirs”) that don’t exist in vanilla. 
       

  8. Story / Quest Chains

    • There are new quest chains for lore / character progression to help you learn and engage with the new systems. 

    • A “Radio Station” mechanic: more event-driven quests + rare resource rewards. 
       

  9. Repair XP

    • When you use construction tools to build or repair, you gain XP.
       

  10. HUD / UI

    • The mod includes a new HUD (heads-up display) to reflect its expanded mechanics. 
       

Balance / Endgame Changes

  • The mining balance is reworked: mining is tougher / more meaningful, so you’re not just digging massive quarries for free. 

  • The mod significantly extends the endgame: because of all the new gear, bosses, and high-level crafting, there’s more to do in “late game.” As one Redditor put it:

    “Project Z then adds T4 (improved), t5 (unique) … some t6 weapons …” Reddit

  • The bosses scale very high: some bosses can have very large HP pools (e.g., “red grade” bosses with 150-350k HP, according to a player). 

  • There’s also a radiation mechanic later in the game: high radiation can drastically change how much damage resistance you have. 

  • Traits / “self traits” can make your character have negative traits (e.g. being slower, jump lower) — but these can also be worked on and improved over time. 
     

Community Feedback 

Strengths / What People Like:

  • Many players say it’s one of the best overhaul mods for 7DTD. 

  • It doesn’t feel like a total “conversion”; it keeps a lot of the vanilla feel but layers on new complexity (skills, bosses, quests).

  • The random traits at character creation add replayability: your playthrough can feel quite different each time.

  • The high-level content is very rewarding, so there’s a real sense of long-term progression.

© 2025 by Afterlife Zombies

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